PUBLICACIONES

Referencias sobre pensamiento histórico y memoria colectiva

 

 

  • Asensio, M. & Pol, E. (2017). The Neverending Story about Heritage and Museums: Four Discursive Models. In M. Carretero, S. Berger & M. Grever (Eds.).Palgrave Handbook of Research in Historical Culture and Education (pp. 511-528).London, UK: Palgrave.

 

  • Carretero, M., Asensio, M., & Rodriguez-Moneo, M. (Eds.). (2012). History education and the construction of national identities. Greenwich, CT: Information Age Publishing.

 

  • Carretero, M., Berger, S., & Grever, M. (Eds.). (2017). Palgrave handbook of research in historical culture and education (1st ed.) [PDF]. doi:10.1057/978-1-137-52908-4

 

  • Connor, W. (2004). The timelessness of nations. Nations and Nationalism, 10, 35-47.

 

 

  • Seixas, P., & Morton, T. (2013). The big six historical thinking concepts. Toronto, Canada: Nelson.

 

 

  • Wertsch, J. V., & Rozin, M. (2000). The Russian Revolution: Official and unofficial accounts. In J. F. Voss, & M. Carretero (Eds.), Learning and reasoning in history: International review of history education (pp. 39-59). London: Routledge.

 

Referencias sobre el uso de los videojuegos en contextos de enseñanza

 

 

 

 

  • Del Moral-Pérez, M. E., & Rodríguez-González, C. (2022). Oportunidades de los videojuegos bélicos para activar el pensamiento crítico: opiniones de los jugadores. Revista Colombiana de Educación, (85), 165–192. doi:10.17227/rce.num85-12561. Enlace: https://www.redalyc.org/journal/4136/413674314018/html/

 

 

  • Gerber, S., & Scott, L. (2011). Gamers and gaming context: Relationships to critical thinking. British Journal of Educational Technology: Journal of the Council for Educational Technology, 42(5), 842–849. doi:10.1111/j.1467-8535.2010.01106.x

 

  • Metzger, S. A., & Paxton, R. J. (2016). Gaming history: A framework for what video games teach about the past. Theory & Research in Social Education, 44(4), 532-564.

 

Referencias de los ponentes invitados a los coloquios

  • Chapman, A. (2016). Digital games as history: How videogames represent the past and offer access to historical practice. Routledge.

 

  • Egea-Vivancos, A., & Arias-Ferrer, L. (2021). Principles for the design of a history and heritage game based on the evaluation of immersive virtual reality video games. E-Learning and Digital Media, 18(4), 383-402. https://doi.org/10.1177/2042753020980103

 

  • Gautschi, P. (2024). Teaching and Learning History with a Video Game. Design Experiment for When We Disappear. Algorithms & Imagination, 12, 113-117.

 

  • Ikejiri, R. (2022). Development and formative evaluation of a learning game for overcoming typical difficulties in historical thinking. In Proceedings of the 16th International Conference of the Learning Sciences-ICLS 2022, pp. 1952-1953. International Society of the Learning Sciences.

 

  • Kessner, T. M., & McArthur, H. L. (2022). Opportunities to practice historical thinking and reasoning in a made-for-school history-oriented videogame. International Journal of Child-Computer Interaction, 34, 100545. https://doi.org/10.1016/j.ijcci.2022.100545

 

  • Mukherjee, S. (2017). Videogames and postcolonialism: Empire plays back. Springer.

 

 

 

 

  • Venegas, A. (2020). Pasado interactivo: Memoria e historia en el videojuego. Shangrila.